In addition to continuous education
and training of all ages, ANSI will empower the youth of Australia through
engagement in activities that provide hope and inspiration, and have positive
flow on effects for the wider community. It will enlist the arts, sciences
and humanities in creative, interactive, virtual and experiential co-learning
about nature and society. It will also provide a voice for the ‘sustainability
success stories’ of bioregions around Australia.
Overarching principles
These educational design principles is based on the earlier work of the
ANB Education Committee, found in the ANSI Action
Plan. The educational principles are to be demonstrated in the design
and operation of all aspects of the ANSI complex:
Everyone is both a learner and a teacher.
Education means sharing the power.
Education brings social change and transforms understanding of the world.
Learning brings personal growth and understanding one’s potential
in the world.
Education takes place in a learning community which
- crosses generations and cultures; and
- integrates the perspectives of community, specialists, government
and industry.
Co-learning generates new knowledge through:
- inspiration and adventure;
- passion and contemplation;
- observing and doing; and
- challenge and safety.
The whole of the ANSI complex will operate as a unified educational experience.
The designs of the buildings and landscapes will form a transition between
the built environment and the wetlands, and become part of the learning
experiences.
The ANSI complex will demonstrate sustainability in relation to the
whole of Australia as it contributes to the integrity of the planet. All
the components of the complex will position the users, tenants, staff,
members and visitors within a larger context of the global and national
social and ecological profile.
Types of changing exhibitions
Add your ideas to this list.
Currently, the different types of exhibitions envisaged are:
Contextual exhibitions: Biohistory - history of the interaction between
human culture and the biosphere – a permanent theme, but with changing
displays.
- Thematic exhibitions: Exhibition space will be available for hire
by clients such as community and industry groups, technology manufacturers,
energy suppliers, government departments. These include limited outdoor
shaded pavilions for displays of working eco-technologies, like Living
Machines.
- Bioregional exhibitions: ANSI will include an interpretive centre
to identify the assets and increase the appreciation of the local area,
as well as feature other bioregions on a periodic basis. The Centre
will raise the level of public appreciation of our near international
neighbors and their achievements in the area of ecological sustainability.
Two or three countries could be featured each year, and relevant stories
from any of the neighboring countries could be presented (for example,
Fiji, Indonesia, New Caledonia, New Zealand, Papua New Guinea, Solomon
Islands, Timor, Tonga, Tuvalu and Vanuatu) as well as the wider region.
- Grounds and buildings: The grounds and buildings will be a key part
of the learning experience. The landscaping will be integrated with
the design and operations of the buildings. Interpretive signage will
be used to provide information on ways that building design and materials
can assist basic environmental services. Environmental sensors throughout
the buildings and grounds will provide ‘live’ data on energy
performance, water use, waste recycling and outdoor conditions.
Site specific educational principles
Add your ideas to this list:
- The entry area should present immediate indications of the core message
of the complex, in practice as well as in signage. The main building
entry will be open and friendly, with symbol spaces that represent ‘Earth
our only Home’, and artwork on the main theme ‘Healthy People,
Healthy Planet’.
- The entry area should hold a memorable symbol, such as a sculpture
expressing the spirit of living sustainably into the future, or an interactive
feature situating the visitor on the planet, such as a human sun dial.
- The exhibition areas are NOT like a museum, or a space for didactic
activity. These spaces are expected to involve and engage, with participative
performances, vivid art works and buildings where people welcome people
as guests.
- The spaces are to encourage interaction and allow people to tell
their stories. These stories should take their place in the overall
story represent these questions: ‘Where have we come from?’,
‘Where are we now?’, ‘Where could we go?’, ‘How
can we get there?’.
- The outdoor education area will demonstrate the interaction between
environmental and cultural change. The landscape will provide opportunities
to all ages and interests to explore indigenous nature.
- Appropriate signage and physical elements will reflect the fact that
the site has a history of its own, biologically and culturally.
- The recreation area should contain indigenous ecosystems and areas
for active educational play, such as a zeriscope ‘play garden’,
and a treasure hunt with an ecological message.
- The car park should remind the user of sustainable choices of transport,
such as boxes of bus timetables and maps of cycle paths to and from
the complex, as well as exhibits of alternative transport technologies
in the temporary parking areas.
- The community network building will serve as a catalyst for change.
Its primary purpose will be to maximize networking, face-to-face as
well as online. The networking can occur in response to displays, or
performances, or people telling their stories.
- A learning community will be developed to focus on exchanging experiences,
simulations, problem-solving activities, drama and debate. Educational
themes in the building will be sustainable development and design, global
sustainability, human adaptability, human health, ecosystem health,
sustainable communities including decision making and action for living
sustainably.
- A meeting place for 100-300 people, with flexible seating, screens,
interactive panels, and capacity for theatre in the round will be provided
in the community network building.
- Display park of appropriate, sustainable design technology, both
hard (technical) and soft (activities) should be aesthetically stimulating.
All forms of visual art, drama, dance, poetry, song, and music can be
integral parts of the displays, which should encourage story-telling
and group discussion. It is important that the displays are linked to
the foundational educational principles above, with learning crossing
generations and cultures, and integrating perspectives of community,
specialists, government and industry.
- A viewing tower (and water wheel) will demonstrate vertical urban
farming and provide a cultural history of the site.
- An outdoor theatre for celebrations and public gatherings will permit
the use of all forms of media, and make use of natural landscape for
visual, auditory, and sensory effectiveness and pleasure.
- A nature walk will accommodate more than just walking. The pathways
will link the waterwheel, the waterways, the boat shed, canoe trips,
outdoor theatre, the built learning places, and the viewing platforms
for the wetlands. There will be thoughtful, common-sense, theme-based
interpretative signs.
- Eco-accommodation (primarily for students) will include recreation
facilities, and spaces for exchanging experiences, and for creative
work.
A Learning-by-Doing Tool for ANSI
Educational need: Currently,
most people have difficulty in imagining what a sustainable built environment
would entail, let alone how a development could create net positive ecological
impacts. This is partly because many people are still not aware of the
significance of design to sustainability. Numbers do not help some to
understand how design affects a dynamic living environment. Statistics
can communicate the extent of a problem, but not how much of this problem
is caused by - and can be cured by - design.
One example of difficulty of teaching ecological design is that it is
‘site specific’ and therefore inherently complex. In schools,
however, students are taught ‘generic’ passive principles
using cross sections through a building box showing flows, such as air
circulation and solar heat gain. These diagrams reinforce the idea of
a building being a variation on a box. Given this (previously) necessary
approach, it is hard - even for designers - to think outside this box.
Educational solution: QUT
is therefore embarking on a project to develop a tangible model of the
ANSI design concept linked to a virtual model that would display design
impacts on computer screens via a server. That is, the proposed virtual-integrated-physical
(VIP) tool would create an interactive model of the new architectural
typology. The model will communicate to students, lay people and professionals
how ecologically Positive Development is possible. The intent of the tool
is to foster citizen awareness of, and participation in, ecological design.
The new type of interactive tool would make everyone a ‘VIP’.
The ANSI design lends itself to a new educational approach. The modular
structure of the centre combines modularity and adaptability with ecological
functions. The walls are ecospheres containing different eco-services
and ecosystems supported by and integral to vertical triangular trusses
that contain other building services. Because the centre’s structure
and integrated ecospheres are modular, they can be replicated by a model
with moving components and myriad sensors for the many functional criteria.
Educational functions:
ANSI would also house this VIP ecological design environment. By moving
the components, users will see how the new architecture would perform
in different configurations on the specific site, and how it could be
modified to work in different climates and conditions. Because the new
architecture is adaptable, people could also participate in future modifications
to the building form by competing for the best performing configurations.
Thus the tool would contribute to the detailed design of the ANSI project,
its building management systems, and its educational displays.
In summary, the ultimate aim is a new kind of communication and education
tool for Positive Development that:
- Links virtual models directly to a physical model of the new architectural
typology, for use by lay citizens, professionals and students alike.
- Shows people how manipulating a sustainable design can alter internal
environmental conditions and external impacts, and how a design would
fare in different climates and weather conditions.
- Supports collaborative design by enabling communication among a wider
range of development stakeholders, including people trained in the biological
sciences and lay citizens.
- Communicates the idea that buildings must learn to support nature
(not just be efficient in consumption), by providing surplus eco-services
and supporting ecosystem regeneration.
Last updated
January 26, 2009
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